Sunday, September 13, 2026

LA CYPRIÈRE


 LA CYPRIÈRE

Evangeline "Vangie" Thibodeaux

Bon Dieu, prends le mal. Donne-le à l'eau. L'eau le garde. L'eau se souvient.

— Thibodeaux family treating prayer, six generations, never written down until now

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AT A GLANCE

Name Evangeline Thibodeaux

Called La Cyprière — Louisiana French for a cypress swamp. Not a title she chose. The people in the basin stopped calling her a woman and started calling her a place.

Age Thirty-one when she drowned. She has not aged since, but she has silted.

Home Bayou Chêne-Mort, a dead-end cut off the lower Atchafalaya, Terrebonne Parish

Occupation Traiteur. Sixth generation. It does not pay.

Alignment Whatever the swamp is. Patient. Not cruel. Not on your side.

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WHO SHE IS

Vangie Thibodeaux was raised by a woman who healed sunstroke and warts and colic by whispering French at them, and who was right often enough that the parish never asked too many questions. A traiteur doesn't take money. A traiteur doesn't refuse a caller. A traiteur takes the sickness out of the person and gives it to something that can hold it — a tree, a rag, running water — and the thing holds it forever.

Nobody in the family thought too hard about where all that held sickness was going.

It was going into the swamp. It had been going into the swamp since 1766, when the first Thibodeaux came down from the Grand Dérangement with nothing but a name and a prayer, and knelt in the shallows of a basin that had never seen a Frenchman, and asked it for help.

It said yes.

It has been keeping the bill since.

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ORIGIN: THE THREE-DAY DROWNING

In the spring of her thirty-first year, a canal company cut a straight line through Bayou Chêne-Mort to float equipment to a wellhead. Straight lines are the worst thing you can do to a marsh. The cut let the Gulf in, and the Gulf brought salt, and the salt began to kill the cypress from the roots up — a whole drowned cathedral of trees standing dead and gray in water that used to be sweet.

Vangie went out at night to close the cut. Not with a lawsuit. With the prayer. She stood in the new canal and tried to treat a wound the size of a parish, and she did it the way her grandmother taught her: take the sickness into yourself, then give it to the water.

She took it. All of it. Every acre.

She did not survive the taking.

What she could not do was finish the giving. The swamp got her halfway through the transfer, and the swamp does not destroy things — it keeps them. So it kept her the way it keeps a sunk pirogue, a lost child, a Spanish coin, a body nobody reported: intact, submerged, slowly becoming part of the bottom.

They dragged Chêne-Mort for three days. On the third night she walked out of the water on her own, barefoot, hair full of moss, dress gone brown at the hem, and she did not remember her brother's name.

She remembered everything the swamp had ever swallowed instead.

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POWERS

The governing rule, which explains all of it: the swamp does not destroy. It keeps. Every power she has is a form of keeping, returning, or remembering. She cannot create. She can only give something back to the water, or call something back out of it.

Eau Morte — Still Water. Standing water answers her: bayou, borrow pit, flooded field, cistern, the four inches in a man's lungs. She can raise it in walls, hold it in shapes, pull it out of the air as a killing humidity, or take it out of living things and leave them husks. Her hold is on water that has settled. A current is water that has decided to be somewhere else, and it does not listen.

The Root Call. Cypress, tupelo, willow, palmetto. She can raise knees out of the mud like a wall of gray teeth, close a channel with roots in under a minute, stitch a pirogue back together, walk a stand of trees a few feet to the left if she has a season to do it. The trees are slow. They are also two thousand years old in places and they do not forgive.

The Keeping. Anything the water has taken, she can read. A hand in the mud and she gets it all: the flatboat that went down in 1811 and what was chained in the hold, the rifle somebody threw off the Bayou Black bridge in 1994, the last forty seconds of a man who didn't make it back to the camp. It is the finest investigative instrument in the American South and it is slowly filling her skull with other people's drownings.

Feu Follet. She can loose the marsh lights. In the old stories they are the souls of the unbaptized dead, and the old stories are not wrong. They scout, they lure, they mislead, they find. They also want things, they lie to her about small matters for their own amusement, and every single one of them was a baby once. She uses them, and she hates that she uses them, and they know it.

The Slow Green Death. Touch, and rot runs on fast-forward. Steel to rust, timber to punk, rope to nothing, a levee to a slump, a drilling platform to a reef. It takes her about ninety seconds to eat through a truck axle. She has never used it on a living person. Everyone in the basin understands that never is doing a lot of work in that sentence.

Communion. Gator, heron, cottonmouth, nutria, catfish, the hogs. They answer her. They do not obey her. There is a difference and it has cost people their lives.

The Unkilling. She doesn't heal. She reconstitutes. Shoot her and she comes apart into silt and tannin water and takes anywhere from an hour to a week to gather back, and she comes back slightly wrong — a little more moss, a little less memory, hands a half-shade grayer than they were.

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THE COST

• Salt unmakes her. Gulf water, brine, road salt, a shotgun shell packed with it. It is the one thing that can kill her permanently, and it is rising up every canal in south Louisiana at the rate of a football field an hour.

• She cannot leave. More than a day's drive from the basin and she begins to dry. Cracks at the knuckles. Bark at the wrists. She has never seen a mountain and never will.

• The memory tax. Every deep working trades a human memory for a swamp memory. She has lost her mother's voice, her wedding, most of 2011, and the word for the thing you stir a roux with. She keeps a waterproof notebook on a lanyard. The first page says: YOUR BROTHER IS RÉMY. HE IS NOT YOUR ENEMY. HE IS TRYING.

• Fire and drought. A dry year makes her slow, brittle, and honest-to-God afraid.

• She still can't refuse a caller. The traiteur rule held onto her harder than her own name did. Somebody knocks on the camp door at three in the morning with a sick child, she goes, even when going is the worst possible use of her night.

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THE PEOPLE

Tante Odile Arceneaux, 89 — the last living traiteur who knew Vangie before. She is the only person who still uses her first name. She is also the only person alive who knows what the 1766 bargain actually promised, and she has decided not to say.

Rémy Thibodeaux, 34 — her brother. Safety inspector for a pipeline outfit. He is not a villain, he is a man with two kids and a mortgage in a parish where the only jobs left are with the people eating the parish. He fills out honest reports that get filed in drawers. He leaves groceries on the camp steps and doesn't knock.

Father Anselm Sonnier — parish priest, Sacred Heart. Baptizes the feu follet she brings him, one at a time, in a coffee can of holy water. Every one he baptizes goes out forever. He believes this is mercy. She believes it is disarmament. They are both correct and neither will say so.

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THE ROGUES

LE SEL — The Salt. Not a man. The intrusion itself, grown old enough and hungry enough to have a shape: a tall white thing that walks up the canals at the speed of the tide, patient as arithmetic, leaving dead cypress standing behind it like a signature. It does not hate her. It is simply the other way a place can be kept — preserved, cured, and sterile. It has been winning since 1931.

ALCIDE MEAUX — The Rougarou. The swamp kept him too, sixty years before it kept her. He was offered roots and asked for teeth instead. He is what she becomes if she ever decides that the people doing this to the basin have forfeited their standing as people. He is charming. He brings wine. He is right about almost everything and wrong about the only thing that matters.

PERSHING BOONE — the Landman. Buys mineral rights off widows in kitchens, over pound cake, in perfect Cajun French he learned specifically for the purpose. Has never once broken a law. Has done more damage to Terrebonne Parish than a hurricane. Her powers are completely, humiliatingly useless against a notarized signature.

THE CHÊNE-MORT CHORUS. The feu follet, considered as a faction. They want to be born. They have noticed she can almost do it. They are very patient and very sweet and they are working on her.

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THE WAR SHE IS ACTUALLY LOSING

Here is the thing that makes her different from every other elemental: her power supply is measurably shrinking. Louisiana loses coastal land continuously and permanently. Every acre that goes saltwater is an acre she can no longer draw from, stand in, or read. She is a hero whose maximum strength was in 1931 and has declined every year since, and she knows the number, and she checks it.

She is not fighting to win. She is fighting the way people down there actually fight: to slow it, to keep the camp above water one more season, to make somebody's grandmother's plot still be findable in fifty years.

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FIRST ARC — "What the Water Keeps"

1. A child goes missing off a camp dock. Vangie puts her hand in the mud to find her — and finds eleven other children going back to 1948, all of them in the same half-mile, none of them ever reported.

2. The Keeping shows her who. It also shows her that the man is dead, and that Alcide Meaux got to him first, and did what Meaux does.

3. Meaux's offer: you already know I'm right. Put your hand in the water and tell me I'm wrong.

4. Rémy's inspection report on the Chêne-Mort cut is the one piece of paper that could stop Boone's next permit. Filing it ends his career and his family's insurance.

5. Le Sel reaches the cut. Vangie can hold it back for one night with everything she has — or she can spend the same power finding the last child's body so a woman in Houma can finally bury her daughter.

She can only do one. The whole character is in which one she picks.

(She picks the girl. She always picks the girl. That's the tragedy and the point.)



LA CYPRIÈRE is an Open Source Character and is free for anyone to use with no copyright restrictions.


Sunday, September 6, 2026

Mon Fighter Ghost (Open Source)


Real Name: Sean Libbens

Created by: Marz Workman, 10-22-2019

Origin/History
Sean is a young man working for a local grocery store. He helps others when he can and does really good at work. Not really an athlete, but does study martial arts.

On his way home from work, Ghost Tiger and Mon Fighter J are battling the villain, Kaiju Khan. Not unusual for heroes to be fighting villains in this city, but this was the baddest villain on the block and he wanted to prove it. Ghost Fighter was taking on Kaiju Khan while Mon Fighter J was taking on the kaiju itself. Both heroes were defeated.

Sean went to assist Ghost Tiger with his injuries. Ghost Tiger died just as Sean arrived. His ring left his finger and floated into Sean's hand. Sean then went to assist Mon Fighter J, only to find him already deceased. Mon Fighter J's changing device falls to Sean's feet. Sean picks it up and sees that the energy ring is broken. He looks at Ghost Tiger's ring then puts it in the changing device. It powers up and he is transformed into a Ghost Tiger and Mon Fighter J hybrid.

Having instantly gained all powers of both heroes, he immediately attacks Kaiju Khan. They battle evenly for several minutes and the kaiju continues to ravage the city. Sean breaks off from fighting long enough to summon a Mon to battle the kaiju. He goes back to battling Khan.

Khan is defeated as is the kaiju he envoked. He calls back the kaiju and flees.

Sean sends his Mon home. 

He later resumes battling Mons and, now, ghosts in honor of the heroes who gave their lives to protect the city.

Powers

Abilities
speaks Chinese, via the ring
Encyclopedic Knowledge (of Mons and Mon Dimension)

Weapons
Ghost Sword, an energy sword (appears after activation)
Mon Sword, an energy sword (appears after activation)


Equipment
Mon Changer (activates by saying "Mon Change" in any language and is powered by the ring given to him by Ghost Tiger)
Mon Porter (appears on suit after activation - summons/banishes mons and ghosts)

Notes
It is not known if Ghost Tiger in this article is the original, or someone the ring was later given to.

Legal
Mon Fighter Ghost is an Open Source Character and is free for anyone to use with no copyright restrictions. Creator citations are not necessary but would be greatly appreciated.

Special Forces Operational Detachment - Sentai (aka:SENTAI ALPHA)

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CLASSIFICATION: TOP SECRET // ALPHA-PRISM // NOFORN PROGRAM: SFOD-SENTAI (Special Forces Operational Detachment - Sentai) CALLSIGN: SENTAI ALPHA DOSSIER TYPE: PERSONNEL / CAPABILITIES ══════════════════════════════════════════

PROGRAM OVERVIEW

Following recovery of non-terrestrial materiel (Designation: RELIC-7) by U.S. Army Special Operations Command, the Joint Advanced Bio-Kinetics Lab (JABL) reverse-engineered a suite of bio-integrative technologies capable of massively enhancing human physical performance. Rather than pursue mecha or exosuit platforms, program leadership elected to fuse the technology directly with volunteer Special Forces personnel via a lightweight, powered nano-weave armor system ("Aegis Weave") — prioritizing human speed, agility, and judgment over brute mechanized force.


Twelve operators were selected from across Special Forces disciplines to form the first operational detachment: Sentai Alpha. Each operator retains their original Army Special Forces (18-series) role. Colors are assigned by role and array position within the suit's power core, not rank.



BASELINE CAPABILITIES (ALL OPERATORS)

Every Aegis Weave-bonded operator possesses:


Somatic Overdrive — strength, speed, and reflexes elevated to roughly 3–4x unaugmented human baseline.

Accelerated Regeneration — wound closure and fatigue/toxin recovery at greatly increased rates.

Neural-Link Comms — silent, squad-wide thought-adjacent communication; shared vitals and positional telemetry across the team.

Kinetic Dampening Weave — the armor redistributes blunt-force and fall impact, without the bulk or weight of conventional plate.

Adaptive Optics — helmet visor HUD with integrated thermal, low-light, and magnification imaging.

Alpha State — a short-duration, adrenaline-triggered combat overdrive available once per engagement; sharpens all baseline traits further at physiological cost (post-use fatigue).





ROSTER: INDIVIDUAL PROFILES

OPERATOR RED — Capt. Jack Donovan 18A, Detachment Commander. Signature ability: Tactical Precognition — reads micro-patterns in enemy movement to predict actions a half-second ahead; can extend a limited "read" buff to nearby teammates over the neural-link, sharpening their reaction time in a firefight.


OPERATOR BLUE — CWO Ethan Calloway 180A, Recon/Sniper. Signature ability: Chrono-Focus — subjectively slows his own perception of time for several seconds, turning any shot or evasive maneuver into what feels like a stationary target.


OPERATOR BLACK — MSG Diego Ruiz 18Z, Team Sergeant. Signature ability: Kinetic Anchor — can root himself against any force and project a short-range directional field that absorbs incoming momentum, making him the team's breach-point and shield-wall.


OPERATOR GRAY — SFC Renata Coles 18F, Intelligence. Signature ability: Umbral Step — bends ambient light around herself for a few seconds of near-invisibility, paired with hearing sharp enough to pick out a whispered conversation through a wall.


OPERATOR YELLOW — SFC Marcus Reeves 18B, Weapons. Signature ability: Thermal Overload — can superheat a blade or round on contact for armor penetration, and is personally heat-resistant.


OPERATOR TAN — SSG Walt Sheridan 18B, Weapons. Signature ability: Concussive Discharge — channels kinetic force into strikes that release a short shockwave on impact, useful for clearing rooms or knocking multiple targets down at once.


OPERATOR GREEN — SSG David Kessler 18C, Engineer. Signature ability: Techno-Empathy — can interface directly with machinery and recovered alien tech through touch, disabling or repurposing electronics in seconds.


OPERATOR BROWN — SSG Tavita Faleolo 18C, Engineer. Signature ability: Seismic Slam — the team's heavy breacher; a grounded strike produces a localized shockwave capable of collapsing walls or knocking a squad off its feet.


OPERATOR WHITE — SSG Claire Whitfield 18D, Medical. Signature ability: Regenerative Pulse — touch-based ability that jump-starts a wounded teammate's healing rate for emergency field stabilization.


OPERATOR PINK — SSG Ayumi Nakashima 18D, Medical. Signature ability: Bio-Scan — a glance reveals a person's injuries, toxin exposure, and vitals; extends to reading micro-expressions and physiological stress, making her hard to lie to.


OPERATOR ORANGE — SGT Priya Nair 18E, Communications. Signature ability: Signal Weave — can hack or jam enemy communications, extend the team's neural-link range, and real-time translate any spoken language she hears.


OPERATOR PURPLE — SGT Isaiah Monroe 18E, Communications. Signature ability: Sonic Pulse — shapes localized sound fields, capable of masking the team's position or emitting a disorienting blast at close range.



SPECIAL DOSSIER: OPERATOR PRIME

Name: Kang Min-jun Rank: Master Sergeant (MSG), U.S. Army Special Forces Age: 44 Nationality: Republic of Korea (naturalized U.S. Army officer, prior ROK Special Warfare Command exchange) Former Designation: Operator Green, Team Genesis (SFOD-Sentai prototype detachment, pre-dating Sentai Alpha) Current Designation: Operator Prime — no color designation; classification reflects his status as the program's sole surviving original operator Armor: Deep army-green Aegis Weave, unmarked — a visual departure from the standard color-coded suits, reportedly requested by Kang himself rather than assigned


Background: Kang Min-jun was the combat engineer (18C) of Team Genesis, the twelve-person detachment that first field-tested the Aegis Weave program years before Sentai Alpha's activation. Team Genesis was an earlier hardware generation — same core DNA-resonance principle, but an earlier and less standardized power-array, tuned before JABL settled on the twelve archetypal signatures now issued to Sentai Alpha. As each of his teammates fell, their bonded suit cores discharged into the nearest active unit rather than powering down — and in the chaos of the engagement, that unit was his. He did not choose this. He has had to live with it.


Powers: Kang carries a composite of all eleven of his teammates' signature abilities layered on top of his own baseline. Because Team Genesis's array predates Sentai Alpha's standardized roster, most of what he carries has no direct analog on the current team — a handful of Genesis abilities loosely parallel Sentai Alpha signatures (his own inherited sense for structural weak points echoes Faleolo's Seismic Slam; a Genesis teammate's threat-sense overlaps in function, if not mechanism, with Donovan's Tactical Precognition), but the majority of his inherited kit — including a still-classified capability JABL internally refers to only as "the Genesis outlier" — matches nothing Sentai Alpha operators possess. His baseline Somatic Overdrive, regeneration, and Alpha State are all amplified well beyond any single Sentai Alpha operator's, on top of that. This makes him, by a wide margin, the most powerful individual the program has produced — and the hardest to predict in a fight alongside people whose power set he can't fully cross-reference against his own.


Operational Note: Unlike Sentai Alpha operators, who are trained and most effective as a twelve-person unit, Kang is fully mission-capable solo — a function of both his stacked power set and years of operating alone with no team left to coordinate with. He can integrate into a squad when he chooses to, but nothing about his abilities requires it, which is itself part of what Command wants to change: not because he can't function alone, but because he shouldn't have to.


It has also made him unstable. Carrying that many bonded power signatures in one nervous system was never the design intent. Kang experiences:


Cascading Burnout — extended use of more than two or three inherited abilities in sequence causes severe physical strain, tremors, and temporary loss of fine motor control.

Echo Bleed — under stress, he reports sensing fragments of his teammates' presence through the neural-link architecture still resident in his suit — not hallucinations he trusts, but not ones he can dismiss either.

Command Hesitation — psychological evaluations (from before he went dark) noted a pattern of hesitating to lead others into engagements, consistent with unresolved grief and guilt over Team Genesis.


Current Status: Kang went off-grid following his debrief on the Team Genesis incident, declining reassignment and further testing. He has not gone rogue and has not used his abilities against U.S. personnel or interests. Command's read is that he is not a threat but a liability in isolation — both to himself and to the integrity of the technology he carries. Sentai Alpha has been tasked with locating and retrieving him, with orders emphasizing persuasion over compulsion: Command wants Kang back on the team, not in a containment cell, and believes the fastest way to lose him permanently is to treat him like a fugitive.


Analyst's Note: Operator Red should anticipate that Kang will read Sentai Alpha not as rescuers but as reminders — twelve people standing where his twelve used to. Recommend Gray and Pink take point on initial contact given their respective read/de-escalation skill sets.


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Special Forces Operational Detachment-Sentai, and all its operators, and Operator Prime are Open Source characters, and can be used freely by anyone with no copyright restrictions.